tag:blogger.com,1999:blog-32081715.post115810551985054272..comments2018-01-10T19:39:27.403-07:00Comments on OFFICIAL NOVINT BLOG: changing the gameAbout Ushttp://www.blogger.com/profile/00819544202715341705noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-32081715.post-45999105477475083432006-12-31T13:19:00.000-07:002006-12-31T13:19:00.000-07:00Personally, I would absolutely kill to play a game...Personally, I would absolutely kill to play a game with 3d-motion touch-enabled swordplay or melee combat. To be able to control the exact position and trajectory of a melee weapon by moving a controller in 3D space would be mind-blowing. Consider Dark Messiah of Might and Magic 2 in 3d touch.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-71328215874213331812006-10-20T09:55:00.000-07:002006-10-20T09:55:00.000-07:00re: jorrit
Really interesting ideas, thanks.
I ...re: jorrit<br /><br />Really interesting ideas, thanks. <br /><br />I think the spiked ball on a chain you were referring to is called a flail or maybe a morning star. <br /><br />Our technology has the ability to realistically simulate very complex and dynamic "swinging weaponry" such as the one you describe. Not to mention bolos, slings, nunchucks, whips, and more. <br /><br />Because that weapon list I just wrote sounds so mean and nasty, I should mention that we can also do non-violent objects quite effectively as well :-).About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-17380238477177474352006-10-20T07:00:00.000-07:002006-10-20T07:00:00.000-07:00What about letting the cursor get trapped in game ...What about letting the cursor get trapped in game elements, or using the cursor for searching invisible doors (like you are in room, have to continue the way you went, but got stuck in a dead end; instead of finding this small door in some games, find the door using haptic feedback).<br /><br />What about a weapon by which you have to rotate a ball (like in the days of the nights, I don't know how you call it, but it had those spikes on it). Here haptic feedback is important for direction and speed/force.<br /><br />Use balancing elements, in which you have to apply a certain amount of force to keep traps closed/off or help NPC's in doing what they have to do (walking over a bridge or alike) in order to keep the game going.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-24563412995591420982006-10-05T16:22:00.000-07:002006-10-05T16:22:00.000-07:00re: Falcon and the mouse
In terms of the dpi ques...re: Falcon and the mouse<br /><br />In terms of the dpi question, we are looking at that type of<br />technique as well as others that become available when you have an absolute position controller like the Falcon (as opposed to relative position, as in the case of the mouse). <br /><br />As far as your second question, we haven't announced any plans to incorporate on-board memory into the Falcon at this time.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-53876765548732785562006-10-03T20:40:00.000-07:002006-10-03T20:40:00.000-07:00you may have missed my post, ill repost it below:
...you may have missed my post, ill repost it below:<br /><br />has novint thought about adding a dpi button so you can change dpi on the fly like some logitech mice can do for gaming. or adding memory like razer mice. If you want to fully compete with a mouse these are some thing that i think would help.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-31448480865366464522006-10-03T15:24:00.000-07:002006-10-03T15:24:00.000-07:00No problem on the discussion of our release timing...No problem on the discussion of our release timing. I appreciate your feedback.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-40113260588952107602006-10-03T15:22:00.000-07:002006-10-03T15:22:00.000-07:00re: the Falcon as a health indicator
Hey Jorrit, ...re: the Falcon as a health indicator<br /><br />Hey Jorrit, thanks for the thought. I couldn't agree more with your idea to use 3D touch to provide the player with more intuitive feedback about his/her health status. <br /><br />Like you mentioned, you can imagine tactile cues in an FPS game such as: <br /><br />-the gun actually feeling heavier in your hand<br /><br />-the gun wobbling in a manner that forces the user to wrestle for control<br /><br />-an exaggerated up-and-down motion to simulate labored or heavy breathing. <br /><br />These are just a few examples. But I'm sure there are many ways we might help a user experience first-hand the health-status of the in-game avatar. <br /><br />What other emotions or status-effects would you think would be cool to be able to simulate?About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-22240077565736456722006-10-03T14:58:00.000-07:002006-10-03T14:58:00.000-07:00Thanks for the update on the release of the Falcon...Thanks for the update on the release of the Falcon "Novint." I appreciate your honesty.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-80281460863332686392006-10-03T14:57:00.000-07:002006-10-03T14:57:00.000-07:00As well, you can imagine that the level of feedbac...As well, you can imagine that the level of feedback not only in game features like steering or shooting can be better, but also the reflectance of health. Although not very powerful, I believe that the trembling of a wounded army men can help in the feeling you get when handling the gun. Together with blurred vision and sound and away is the ingame health-o-meter.<br /><br />Precize puzzling, moving blocks around and feeling where they need to be placed, feeling and manipulating audio (a 3D version of that audio game on the Nintendo DS, can't remember the name). Al nice...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-65463624083326139832006-10-03T11:07:00.000-07:002006-10-03T11:07:00.000-07:00re: racing games and the Falcon
One feature we've...re: racing games and the Falcon<br /><br />One feature we've added to the Falcon is a quick-change end-effector. What this means is that we plan to give users the ability to swap out handles depending on the game they're playing. Though we haven't announced plans to create specific handles, the idea is that a user may have, for example, a pistol-grip handle for a FPS game, a golf club grip for a golf game, and --potentially-- a steering column for a driving game. <br /><br />The Falcon is, therefore, equipped with the ability to support a steering wheel interface that could provide rotational resistance and forces to the user in a NASCAR, Formula One, or other driving simulation. On a less intense level, these same rotational forces could be experienced in, say, a pit stop repair mini-game requiring the user to use a virtual screwdriver or wrench. <br /><br />This same theory would also apply to flight simulations and other games where the user pilots a craft or vehicle on land, sea, or in air.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-77129518026073541192006-10-03T10:36:00.000-07:002006-10-03T10:36:00.000-07:00On a personal level, I want to say that I understa...On a personal level, I want to say that I understand feeling frustration that the Falcon is not available commercially. Any product delays are frustrating, period. I'm personally still waiting for my PlayStation 3, and not only has Sony struggled to establish a firm release date, but they have yet to set a firm price. Understandable perhaps, but like I said: frustrating. Same with Microsoft Vista. Same with the next iPod. It seems like many of the products I want get delayed. <br /><br />Novint has also experienced delays from our earliest expectations, but we feel (as most companies do, I suppose) that we made those decisions for good reasons. There is always a balance a company has to strike in a product launch. There are some big pitfalls we need to avoid –- we have to assure quality and safety, we need to make sure that given the fundamentally changing nature of our technology that people have an awesome first experience and really realize the power of the technology, and we want the price to reflect the right amount of value which includes having enough software out there to provide many fun experiences. We also understand that hype means little until the average person has the product in their hands.<br /><br />Having said all this, I’d like to explain some of our historical timeline, and perhaps clear up a few misconceptions that seem to be out there.<br /><br />Novint first unveiled the Falcon at the DEMO conference in 2005 (www.demo.com). We were honored to be one of 74 companies invited to preview our product, which was still a prototype at the time. At that point, we announced a release date in 2006 believing, based on our progress to date, that this was realistic. <br /><br />Since that initial expectation, we’ve adjusted our timing once. We've since made great progress towards the release of the Falcon. We gave it a totally new industrial design, which completely changed the Falcon's look (compare the before & after pictures if you have a chance-- it was a big makeover), and added some additional features, such as the quick disconnect that lets you easily change handles (something folks were asking us for). We also began to focus on increasing the amount of content available for use with the Falcon, which we feel is critical. It is important to emphasize that the Falcon needs touch-enabled software in order to run. Take our version of Half Life 2, for instance. Our version of HL2 has guns with realistic weight and recoil, objects you can pick up and throw, and players are able to tell which direction enemy gunfire is coming from. It is a powerful application of our technology. Making this game Falcon-ready took development work. The game has been a big hit so far, and we wouldn't have had it if we hadn't taken a bit of extra time to produce it. Also, in order to sell it, we will need to obtain a license from Valve. In short, each new Falcon application we create must be assessed as a business in itself and then must be developed accordingly. <br /><br />Recently, we announced that we planned to have units available in the first half of 2007 and we continue to believe in that estimate. So, while we did reset the date from the original 2006 announcement, it was a decision we feel was necessary to the success of the launch.<br /><br />It's also important to note that we're a public company, and we have restrictions on what we can and can't talk about in a blog like this. Please keep an eye out for future Novint announcements and press releases.<br /><br />Finally, we want to say keep the posts coming -- your feedback, your thoughts, and your ideas are all something we take seriously. We want to address people’s questions, and we also greatly value the ideas that people provide.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-43819305710640928772006-10-02T18:28:00.000-07:002006-10-02T18:28:00.000-07:00has novint thought about adding a dpi button so yo...has novint thought about adding a dpi button so you can change dpi on the fly like some logitech mice can do for gaming. or adding memory like razer mice. If you want to fully compete with a mouse these are some thing that i think would help.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-64798293454465764152006-10-02T06:02:00.000-07:002006-10-02T06:02:00.000-07:00I also agree with the Poster. I have heard about ...I also agree with the Poster. I have heard about the Falcon for quite some time now, howevever is it EVER going to sell to the general public. The hype and everything is great but unless it goes to market, it will never be a success.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-45311663844138439912006-10-01T19:54:00.000-07:002006-10-01T19:54:00.000-07:00offtopic: have you used this controller with racin...offtopic: have you used this controller with racing games yet? can I take off the ball and put on a steering wheel? Do you think this controller will beat other steering wheels, made purely for racing experiences.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-30880212270532344642006-10-01T14:21:00.000-07:002006-10-01T14:21:00.000-07:00I'll second that!!
I know this blog isn't for the ...I'll second that!!<br />I know this blog isn't for the purpose of business discusion, but the poster does have a point. Was the IPO a success? Is funding available for mass production. Perhaps some understanding of your stability business-wise will grease the creative imaginations of posters to this board. Besides anyone can see that there is virtually no limit to the uses of the Falcon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-55800525642389954092006-10-01T09:24:00.000-07:002006-10-01T09:24:00.000-07:00All of this brainstorming, aka "daydreaming", on w...All of this brainstorming, aka "daydreaming", on ways to use the Falcon is all well and good but what is the point if the product is never going to hit the shelves? Novit has been projecting its release for years now(first 04 then 05 now 06??)...when is it really going to happen and what has been the holdup? <br /><br />If you have the prototype, have a manufacturer who can build them (for about $35 a piece as Novint has said), and have mods already developed, then what is the problem? If the product works as well as everyone says it does then there is no explanation for why I can't buy one other than the fact that Novint, who may have a bunch of talented programmers and developers, doesn't have one decent businessman in the bunch and has no idea of how to get their product to market. The Falcon should be under everyone's tree this Christmas, as is, with whatever lame games Novint can come up with by then. Other games should follow. <br /><br />Get the product on the shelves first. Develop the perfect game later. Get the public using it and they will beg game developers to adopt the product. <br /><br />The problem with "mind blowing" products is that nobody's mind gets blown by talking about maybe, perhaps, using one, some day, if the company ever sells them. Mind's are blown when the hands are placed on the interface and they actually feel something on a screen. Until then the Falcon will be on of the best innovations in gaming that nobody will ever experience.<br /><br />Start Selling!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-34919114679182094532006-09-27T10:19:00.000-07:002006-09-27T10:19:00.000-07:00re: /.
Thanks for the slashdot suggestion-- I rea...re: /.<br /><br />Thanks for the slashdot suggestion-- I read it every day myself. Much appreciated.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-75927839628672471322006-09-27T10:18:00.000-07:002006-09-27T10:18:00.000-07:00re: dual wield Falcons...
Using 2 Falcons in mech...re: dual wield Falcons...<br /><br />Using 2 Falcons in mech combat...<br /><br />Indeed, dual Falcons in a mech combat title could be lovely-- great idea. If not in a Matrix-themed game, maybe in a game like "GunGriffon: Allied Strike"? A Falcon-enabled mech title could be an alternative for those who enjoy mech combat but can't afford the hardware associated with a game like "Steel Battalion - Line of Contact"<br /><br />Using 2 Falcons in a surgery simulator...<br /><br />At the risk of getting stuffy, there is research by Guiard on the way humans who have two functioning hands tend to use them in concert to do basic and not-so-basic stuff. <br /><br />One of Guiard’s main points is that one-handed tasks are actually in the minority (again, for those who have 2 working limbs). Dealing cards, threading a needle, striking a match, using scissors, unscrewing a jar, even writing on a piece of paper. As an example, Guiard did a study that suggested that handwriting speed slowed by about 20% when the second hand wasn’t used. <br /><br />My point here is that touch-games that use two Falcons are probably good, not only for added fun, but also added utility. Thus, the use of two Falcons for a surgery simulation would probably be pretty nice on several levels. <br /><br />Using 2 Falcons in boxing...<br /><br />Oh heck yes.<br /><br />Using 2 Falcons to be a falcon...<br /><br />Flying with two Falcons, using one to control each wing, could be brilliant. Great idea.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-68651984494241339912006-09-27T09:28:00.000-07:002006-09-27T09:28:00.000-07:00I don't know if this has been done yet, but you ma...I don't know if this has been done yet, but you may want to try to get the folks over at Slashdot.org to do a little story on the Falcon. That website gets a ton of traffic. Hopefully the Novint website can handle the increased traffic it will get.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-71599214934608944422006-09-26T17:01:00.000-07:002006-09-26T17:01:00.000-07:00Dual Falcons just seems so natural. Can't say I f...Dual Falcons just seems so natural. Can't say I fully understand how it works -- what/which sensations get fedback where -- and all that. But as sure as there is left and right, up and down & give and take... The example of the surgical situation with two hands fully engaged really is interesting, very very interesting.<br /> I'll take two!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-53369438078903033292006-09-26T12:28:00.000-07:002006-09-26T12:28:00.000-07:00Fight Night:
A boxer in the ring on fight night wi...Fight Night:<br />A boxer in the ring on fight night with dual Falcons. Oh my...too cool.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-35257409054185672082006-09-26T09:41:00.000-07:002006-09-26T09:41:00.000-07:00The bird game sounds like it would be cool if desi...The bird game sounds like it would be cool if designed right. A highly graphical game, where you could use 2 falcons to control the flying. Using the falcons feedback to simulate air against the wings. Maby having a feature that you could catch smaller animals by swooping and clicking a button on the falcon to extend your claws. Maby the whole game would be from hatching to growing up by eating and surviving. I think it would be cool with a lot of light bloom, and maby physx in the game also.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-76572361435722547072006-09-26T09:34:00.000-07:002006-09-26T09:34:00.000-07:00Dualing falcons definately will make me buy 2 now....Dualing falcons definately will make me buy 2 now. Controlling mech's like they did in the third matrix movie would be awsome, walking by alternating arm pushes and all. Using 2 hands for the medical game, rather than having a limp arm you dont see in picture lol.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32081715.post-11245154310281046232006-09-25T15:16:00.000-07:002006-09-25T15:16:00.000-07:00re: Falcon demo schedules
If there is ever an ev...re: Falcon demo schedules<br /><br />If there is ever an event you're attending and you're wondering whether the Falcon will be on display there, don't hesitate to contact us at info@novint.com. We'll let you know straight away.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.comtag:blogger.com,1999:blog-32081715.post-19022956375723351912006-09-25T15:15:00.000-07:002006-09-25T15:15:00.000-07:00re: Myst
Myst, Myst, Myst... We've been thinking...re: Myst<br /><br />Myst, Myst, Myst... We've been thinking for some time how spectacular it would be to add touch to Myst. Already a great game, but since the gameplay is so exploratory in nature, it could be *oh* so much better with high-fidelity force feedback. I couldn't agree with you more on the Myst suggestion. It could also help revive the franchise. <br /><br />I also like your sword / shield idea for dual-wield. Honestly, hadn't thought of that one... sounds very fun. I had thought we could perhaps have the user "pull back" (toward their body) on the Falcon in order to lower the sword and raise a shield, but your idea would be even more intuitive.About Ushttps://www.blogger.com/profile/00819544202715341705noreply@blogger.com